It's happened many times that enemies gang up on Canopus, he dodges, and promptly counterattacks. Since enemies tend to focus on weaker enemies, a Vartan is usually pretty high on the priority list. Tactics Ogre: Let Us Cling Together for PSP is a remake of the original. Need to plug a hole in the formation? Send in the Vartan! Need a bit more ranged damage? Pull him back, and let loose with the bow! They also make excellent decoys, as their avoidance stat can go higher than any other class. Pour unlocker les classes superieurs, il faut que le perso ai un minimum dans.
They're meant more as a generic, fill-any-sort-of-role type of class. Vartans, however also have the ability to use melee weapons, and one-hand bows. If all you're looking for is damage, then yes, not much beats an Archer for that. These two buffs are what bumps the class past just straight damage output, which is what the Archer excels at. When the 3DS came out, I was initially so underwhelmed with the lineup of RPGs (oh boy, Heroes of Ruin) that I instead bought a PSP to play this tactical title. This gives the caster and nearby allies Air-Touched, and Truestrike. Their big advantage over other classes is their 'El Colas Winds' ability. I'm not sure, but I don't think that's a class ability, so even as an Archer, Canopus should still have the same (or close to it) movement, so it's a moot point. This gives them unprecedented mobility on the battlefield. Their obvious advantage is the fact that they can fly, and have very high base move. Same as an Exorcist, she can use Holy Attack Magic and can. Rune Fencers and Valkyries can learn conserve MP to handle their mana problems.Vartans are the base class for Hawkman and Canopus. 124, Only a female character with a good soul and warrior training can resurrect into this angel. MP problems, look into a skill called Meditate and try to get that skill as high as possible. They make excellent support units, very versatile and can eventually be one of the strongest generic caster in the game.Įdit. Rune Fencers/Valkyries might be a good alternative. Having 2 Shields or 1 shield+lobber+1.ġ or 2 knights should be enough. Some Knight strategies include the naked Knight who uses the defense skill that I can't remember the name of at the moment. Gildas will always be faster than Mirdyn if they have the same gear and actions because Gildas has lower natural RT. Returning to the classes, their proper selection on the battlefield can often determine a victory or a disastrous defeat.
Movement add to it.Īn archer that moves to high ground and fires a shot will take longer for his turn to come again than the archer who stood still and fired.Ī Knight with nothing but a shield will be faster than one decked out in armor and weapons but if the armoured Knight stands still and other walks up to an enemy and uses a shield bash the gap is a lot closer.Ĭanopus isn't a slow character, Varian classes aren't slow either but Varian has the highest RT+ per step so if you fly him 7 tiles in then have him use his finisher, expect him to get swarmed. RT is the state that determines turn speeds.Įquipment adds to it. Eightandh 4 Knights is sadly not a very good strategy.